Click on the
Render Scene Dialog you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK
[2]-Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view![]()
[3]-Now click on the line button create a shape like this with the help of line tool
In the front view![]()
[4]-Now apply the lathe & Turbo smooth modifier
Then use the following setting![]()
[5]-Your image should like this in the front view![]()
[6]-Click on the sphere button and create a sphere like this in the top view
Put like this in the front view![]()
[7]-Create a shape like this with the help of line tool in the front view
Then apply the Extrude modifier![]()
[8]-Select the Shape right click Convert into Editable poly then select Vertex mode in the Editable poly
And make a selection like this image as shown below![]()
[9]-Now adjust the vertex like this in the front view and left view![]()
[10]-Select the shape click on the
Mirror Button you will see the mirror
Window is open then use the following setting your image should like this in the left view![]()
[11]-Open the material window click on the
Standard Button and select the (Glass [Physics_Phen]
You will see the (Glass [Physics_Phen] window is open use the following setting your material should like this![]()
[12]-In the Second material just import a bricks jpg and assign to the Plane![]()
[13]-Now click on the omni and set the omni like this in the front View![]()
[14]-After set the light Press (F9) you will see the final image is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial
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