Click on the Render Scene Dialog you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK![]()
[2]-Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view![]()
[3]-Click on the Geometry > Extended primitives > Torus Knot and use the following setting
Create a Torus Knot in the top view set like this in the front view![]()
[4]-Open the material Widow click on the Standard Button then select the Glass [Physics_ phen]
And use the following setting your material should like this
And assign the object![]()
[5]-After assign the material press (F9) and you will see the final is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching![]()
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