[1]-First of all you will press (ctrl +N) now you will see the new window is open
Now click on the Geometry > Extended primitives > Chamfer Box Use the following Setting creates a Two box like this
In the top view and set like this in the top view
[2]-Now apply the bend modifier and use the following setting
Your image should like this in the front view
[3]-Now apply the turbo Smooth Modifier and use the following setting
Your image should like this in the front view
[4]-Use the following setting again create a Chamfer Box like this in the top
set like this in the front view
[5]-Now apply the FFD Modifier and select the control point
[6]-Select the three points like this and drag like this in the front view
[7]-Now your control point should like this in the front view
[8]-Now select the left side control point like this and drag like this in the front view
[9]-Same treatment for right side control point
Now your image should like this in the front view
[10]-Now click on the Select and Uniform Scale button in the main toolbar
Select the control point like this and drag into it
[11]-Use the following setting create a Helix like this in the left view
Set the Helix like this in the front view
[12]-Open the rendering palette and use the following setting
Now your image should like this in the front view
[13]-Open the material window
In the first material import a map like this
In the second material pick the color and give some shining
Then assign the material to the given object
[10]-After assign the material press (F9) you will see the final image is ready
Save the file in your folder
Thanks for watching
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